In my initial submission I proposed using augmented reality as a means of combining both still and moving imagery in a form that still retains the many positive aspects of physical documentation over digital. This would include the added value of quality and varying paper stock, the ability to be picked up and put down on a whim, a sense of longevity and the ability for it to be kept in a visible collection over a lifetime.
I originally intended to explore this within the context of a personal photo album, using still images as a way of activating moving image. However rather than spend a large proportion of the remaining three weeks creating moving image to then subsequently use in conjunction with still image, I have instead made the decision to use existing media from my current design five project as a starting point.
Through this I believe that I can still achieve the same concept of taking what can be read and appreciated on its own, as beautiful still imagery and embedding and diversifying it with digital content, in a form that is still physical, tactile, and that evokes a sense of longevity.
Ultimately I intend to create an ordered series of similarly styled, graphic images and photographs collated in the form of a tactile, tangible and maybe unfolding booklet or poster. When each image is viewed it will take the viewer to a less stylised and graphic ‘working’ version of the same form. This might include a three dimensional model, animation, further images or written insight such as references and artist models.
I think that this concept holds importance in many contexts and has far greater application than my original intent especially in terms of architecture. When we consider architectural education as we currently know it there are many occasions in which it is necessary to view analogue and digital media in parallel. Perhaps the most obvious example of this being of our end of semester design hand in for the purpose of moderation. I would imagine that unlike in the formal presentation of crits where detail and high quality levels are hugely valued, it would often be necessary to quickly pick up and put down various examples of work without the need for such quality before viewing some in greater detail. Generally there is a huge amount of analogue work handed in and of varying sizes and media. Digital work presents a greater challenge as it must either be rendered and printed or perhaps opened on a screen to be viewed. Augmented reality provides an opportunity for both digital and analogue to be submitted in one document which is able to be viewed instantly.
The final document which I intend to submit for this brief would represent an edited collection of design work from the semester as a whole that is able to be viewed on two levels. One being a summary, taken at face value. The other as a series of working ‘drawings’ which relate to the previous image(s). Through this we are able to add value in terms of understanding of concept, physical context, understanding of materiality, function, memory or story/narrative and working process amongst other things. This ultimately allows those viewing the document to understand the design project as a whole although it is my intention that if you were unaware of the second level of information it could be equally appreciated.
At this point it was important to consider still image styles that are more or less compatible with Junaio Glue. From past experimentation it was clear that they need to be of higher contrast, maybe with some sort of border, black and white line drawings then edited using Photoshop could be a useful possibility if photographs were to be too complex to read.
Still to be decided is the final format of the document as a whole. I am interested in how the images’ relationship to the page affects the ease of its viewing and also the relationship the images have to each other. It seems that single bordered images would work effectively with the format of Junaio, perhaps less so if they were to extend to the page’s edge. However, if the drawings were to overlap and be composed as a whole but in differing hues and accompanied by a numbered key they could be more abstract and visually appealing; yet potentially less effective in Junaio. Also to be explored is whether or not the use of textured or shiny paper stock will have a negative effect on a smartphone’s ability to recognise an image. At this point I have only used standard paper to test my images but my next step will be to print these working images on various paper types. The effectiveness of these materials will influence the final form of my document, as will the composition of images in relationship to each other.
It is this relationship between the digital and the analogue and the ways in which they both extend and compromise each other that is particularly interesting with this new form of media. And as a result each step must be critiqued and adjusted so as to maximise the effectiveness of both aspects.
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